Critically discuss the key issues in cognitive psychology in relation to mobile website design and how these will feed into the development of your prototype.

 
Interaction Design Assignment

  • Scenario

Budio (2014) Scaling User Interfaces: An Information-Processing Approach to Multi-Device Design states that “Designing for all screen sizes must consider the capacity of the human–device communication channel, which depends on users’ memory, device portability, and screen size.”

Your task is to design a high fidelity multimedia prototype that takes into consideration the current key issues for interaction designers including cognitive psychology, design principles, methodologies and evaluation techniques. The accompanying report should explain in detail the development process and critical evaluation of the final high fidelity prototype produced.

The high fidelity prototype mobile website that will run on either a phone or tablet and will provide a welcome to London city, for tourists. ( User group)might be family, children ) The tourist should be able to see: local landmarks, places of interest, shopping, medical centre(s), places to eat and any other information you think a tourist would need during their stay in your chosen location.

You need to:

  1. Investigate current issues in mobile design and explain how the main results from your research feed into your final design.
  2. Critically discuss the key issues in cognitive psychology in relation to mobile website design and how these will feed into the development of your prototype.
  3. Critically evaluate the types of multimedia you could use for your prototype and fully justify the ones you choose.
  4. Fully justify the design principals and methodologies used.
  5. Create and evaluate a high level prototype, using software of your choice that allows your client to view sufficient scenarios that would enable them to decide whether to fund the project further.
  • Deliverables
  • Report
  • High fidelity prototype, using Photoshop.

The report will

  1. have a clear structure and coherent argument throughout, address all the required areas, clearly identifying the key issues and displaying critical analysis;
  2. offer full support for all points made.
  • The report to be well written throughout, and fully adequate to express ideas.
  • The high fidelity prototype will be well constructed and linked exactly to the points made in the report.
  • Assessment Criteria
    The relative weightings for the criteria are as follows and will take into consideration the student demonstration of their work:

Report

Logical structure                                                                     5%

Evidence of how cognitive psychology influences
the way users will interact with the system                15%

Effective identification and use of established design
principles and methodologies                                                 15%

Inclusion and rationale for the use of multimedia
applications                                                                             10%

Support for the points made                                       10%

Evaluation                                                                               10%

Standard of writing and language to express ideas.   5%

High-fidelity prototype
Links to the points used in the report                             15%

Evidence of effective Interaction Design principles    15%

Content page to follow

  1. Introduction
  2. Cognitive Psychology and the user

2.1 Identifying the user

2.2 How will cognitive psychology affect the user?

2.2.1Cognitive processes

Attention

Perception

Memory

Learning

Reading, Speaking, Listening

Problem-solving, planning, reasoning, decision-making

2.2.2Cognitive frameworks

Mental Models

Theory of Action

External Cognition

  1. Design principles and methodologies

3.1Design principles

Accessibility

Usability

Familiarity

Simple design

Grid System

Colour Contrast

Consistent

3.2Methodologies used

Design

Implementation

  1. Using Multimedia Content

4.1Multimedia types used

4.2Multimedia use rational

Device

Images

Videos/ Sound

  1. Development process

5.1 Low fidelity Design

5.2 High Fidelity Design

5.3 Final Design

  1. Evaluation

6.1Evaluation Criteria

Fitt’s Law

Benyon’s Principles- Learnability

Benyon’s Principles- Effectiveness

Benyon’s Principles- Accommodation

6.2Product Evaluation ( Annotating Screenshots)

Fitt’s Law

Benyon’s Principles- Learnability

Benyon’s Principles- Effectiveness

Benyon’s Principles- Accommodation

  1. Conclusion
  2. References

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